// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Audio module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include namespace Nz { bool MusicParams::IsValid() const { return true; } struct MusicImpl { ALenum audioFormat; std::unique_ptr stream; std::vector chunkSamples; Thread thread; bool loop = false; bool streaming = false; unsigned int sampleRate; }; Music::~Music() { Destroy(); } bool Music::Create(SoundStream* soundStream) { Destroy(); #if NAZARA_AUDIO_SAFE if (!soundStream) { NazaraError("Sound stream must be valid"); return false; } #endif AudioFormat format = soundStream->GetFormat(); m_impl = new MusicImpl; m_impl->sampleRate = soundStream->GetSampleRate(); m_impl->audioFormat = OpenAL::AudioFormat[format]; m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples m_impl->stream.reset(soundStream); return true; } void Music::Destroy() { if (m_impl) { Stop(); delete m_impl; m_impl = nullptr; } } void Music::EnableLooping(bool loop) { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return; } #endif m_impl->loop = loop; } UInt32 Music::GetDuration() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return 0; } #endif return m_impl->stream->GetDuration(); } AudioFormat Music::GetFormat() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return AudioFormat_Unknown; } #endif return m_impl->stream->GetFormat(); } UInt32 Music::GetPlayingOffset() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return 0; } #endif ///TODO return 0; } UInt32 Music::GetSampleCount() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return 0; } #endif return m_impl->stream->GetSampleCount(); } UInt32 Music::GetSampleRate() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return 0; } #endif return m_impl->stream->GetSampleRate(); } SoundStatus Music::GetStatus() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return SoundStatus_Stopped; } #endif SoundStatus status = GetInternalStatus(); // Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread) if (m_impl->streaming && status == SoundStatus_Stopped) status = SoundStatus_Playing; return status; } bool Music::IsLooping() const { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return false; } #endif return m_impl->loop; } bool Music::OpenFromFile(const String& filePath, const MusicParams& params) { return MusicLoader::LoadFromFile(this, filePath, params); } bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params) { return MusicLoader::LoadFromMemory(this, data, size, params); } bool Music::OpenFromStream(InputStream& stream, const MusicParams& params) { return MusicLoader::LoadFromStream(this, stream, params); } void Music::Pause() { alSourcePause(m_source); } void Music::Play() { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return; } #endif // Nous sommes déjà en train de jouer if (m_impl->streaming) { // Peut-être sommes-nous en pause if (GetStatus() != SoundStatus_Playing) alSourcePlay(m_source); return; } // Lancement du thread de streaming m_impl->stream->Seek(0); m_impl->streaming = true; m_impl->thread = Thread(&Music::MusicThread, this); return; } void Music::SetPlayingOffset(UInt32 offset) { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return; } #endif ///TODO } void Music::Stop() { #if NAZARA_AUDIO_SAFE if (!m_impl) { NazaraError("Music not created"); return; } #endif if (m_impl->streaming) { m_impl->streaming = false; m_impl->thread.Join(); } } bool Music::FillAndQueueBuffer(unsigned int buffer) { unsigned int sampleCount = m_impl->chunkSamples.size(); unsigned int sampleRead = 0; // Lecture depuis le stream pour remplir le buffer for (;;) { sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead); if (sampleRead < sampleCount && !m_impl->loop) break; // Fin du stream (On ne boucle pas) m_impl->stream->Seek(0); // On boucle au début du stream et on remplit à nouveau } // Mise à jour du buffer (envoi à OpenAL) et placement dans la file d'attente if (sampleRead > 0) { alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(Int16), m_impl->sampleRate); alSourceQueueBuffers(m_source, 1, &buffer); } return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop) } void Music::MusicThread() { // Allocation des buffers de streaming ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT]; alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers); for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i) { if (FillAndQueueBuffer(buffers[i])) break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers } alSourcePlay(m_source); // Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure) while (m_impl->streaming) { // La lecture s'est arrêtée, nous avons atteint la fin du stream SoundStatus status = GetInternalStatus(); if (status == SoundStatus_Stopped) { m_impl->streaming = false; break; } // On traite les buffers lus ALint processedCount = 0; alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount); ALuint buffer; while (processedCount--) { alSourceUnqueueBuffers(m_source, 1, &buffer); if (FillAndQueueBuffer(buffer)) break; } // On retourne dormir un peu Thread::Sleep(50); } // Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait) alSourceStop(m_source); // On supprime les buffers du stream ALint queuedBufferCount; alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount); ALuint buffer; for (ALint i = 0; i < queuedBufferCount; ++i) alSourceUnqueueBuffers(m_source, 1, &buffer); alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers); } MusicLoader::LoaderList Music::s_loaders; }