// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_HPP #define NAZARA_GRAPHICS_HPP #include #include #include #include #include #include #include namespace Nz { class AbstractBuffer; class NAZARA_GRAPHICS_API Graphics : public ModuleBase { friend ModuleBase; public: using Dependencies = TypeList; struct Config; Graphics(Config config); ~Graphics(); inline const std::shared_ptr& GetReferencePipelineLayout() const; inline const std::shared_ptr& GetRenderDevice() const; inline TextureSamplerCache& GetSamplerCache(); struct Config { bool useDedicatedRenderDevice = true; }; static constexpr UInt32 MaterialBindingSet = 2; static constexpr UInt32 ViewerBindingSet = 0; static constexpr UInt32 WorldBindingSet = 1; static void FillViewerPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set = ViewerBindingSet); static void FillWorldPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set = WorldBindingSet); private: std::optional m_samplerCache; std::shared_ptr m_renderDevice; std::shared_ptr m_referencePipelineLayout; static Graphics* s_instance; }; } #include #endif