// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_EGLCONTEXTWIN32_HPP #define NAZARA_OPENGLRENDERER_EGLCONTEXTWIN32_HPP #include #include namespace Nz::GL { class EGLContextX11 final : public EGLContextBase { public: using EGLContextBase::EGLContextBase; EGLContextX11(const EGLContextX11&) = delete; EGLContextX11(EGLContextX11&&) = delete; ~EGLContextX11() = default; bool Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext = nullptr) override; EGLContextX11& operator=(const EGLContextX11&) = delete; EGLContextX11& operator=(EGLContextX11&&) = delete; }; } #include #endif