// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline const std::shared_ptr& Graphics::GetBlitPipeline(bool transparent) const { return (transparent) ? m_blitPipelineTransparent : m_blitPipeline; } inline const std::shared_ptr& Graphics::GetBlitPipelineLayout() const { return m_blitPipelineLayout; } inline auto Graphics::GetDefaultMaterials() const -> const DefaultMaterials& { return m_defaultMaterials; } inline auto Graphics::GetDefaultTextures() const -> const DefaultTextures& { return m_defaultTextures; } inline MaterialPassRegistry& Graphics::GetMaterialPassRegistry() { return m_materialPassRegistry; } inline const MaterialPassRegistry& Graphics::GetMaterialPassRegistry() const { return m_materialPassRegistry; } inline MaterialInstanceLoader& Graphics::GetMaterialInstanceLoader() { return m_materialInstanceLoader; } inline const MaterialInstanceLoader& Graphics::GetMaterialInstanceLoader() const { return m_materialInstanceLoader; } inline MaterialLoader& Graphics::GetMaterialLoader() { return m_materialLoader; } inline const MaterialLoader& Graphics::GetMaterialLoader() const { return m_materialLoader; } inline PixelFormat Graphics::GetPreferredDepthFormat() const { return m_preferredDepthFormat; } inline PixelFormat Graphics::GetPreferredDepthStencilFormat() const { return m_preferredDepthStencilFormat; } inline const std::shared_ptr& Graphics::GetRenderDevice() const { return m_renderDevice; } inline const RenderPassCache& Graphics::GetRenderPassCache() const { assert(m_renderPassCache); return *m_renderPassCache; } inline TextureSamplerCache& Graphics::GetSamplerCache() { return *m_samplerCache; } inline std::shared_ptr& Graphics::GetShaderModuleResolver() { return m_shaderModuleResolver; } inline const std::shared_ptr& Graphics::GetShaderModuleResolver() const { return m_shaderModuleResolver; } } #include