// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #pragma once #ifndef NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP #define NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP #include #include #include namespace Nz { class RigidBody2D; } namespace Ndk { class Entity; class NDK_API CollisionComponent2D : public Component { friend class PhysicsSystem2D; public: CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef()); CollisionComponent2D(const CollisionComponent2D& collision); ~CollisionComponent2D() = default; const Nz::Collider2DRef& GetGeom() const; void SetGeom(Nz::Collider2DRef geom); CollisionComponent2D& operator=(Nz::Collider2DRef geom); CollisionComponent2D& operator=(CollisionComponent2D&& collision) = default; static ComponentIndex componentIndex; private: void InitializeStaticBody(); Nz::RigidBody2D* GetStaticBody(); void OnAttached() override; void OnComponentAttached(BaseComponent& component) override; void OnComponentDetached(BaseComponent& component) override; void OnDetached() override; std::unique_ptr m_staticBody; Nz::Collider2DRef m_geom; bool m_bodyUpdated; }; } #include #endif // NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP