// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP #define NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP #include namespace Nz { static constexpr PredefinedDirectionalLightData PredefinedDirectionalLightOffsets = PredefinedDirectionalLightData::Build(); static constexpr PredefinedPointLightData PredefinedPointLightOffsets = PredefinedPointLightData::Build(); static constexpr PredefinedSpotLightData PredefinedSpotLightOffsets = PredefinedSpotLightData::Build(); static constexpr PredefinedLightData PredefinedLightOffsets = PredefinedLightData::Build(); static constexpr PredefinedInstanceData PredefinedInstanceOffsets = PredefinedInstanceData::Build(); static constexpr PredefinedSkeletalData PredefinedSkeletalOffsets = PredefinedSkeletalData::Build(); static constexpr PredefinedViewerData PredefinedViewerOffsets = PredefinedViewerData::Build(); } #endif // NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP