// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Physics2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PHYSICS2D_ARBITER2D_HPP #define NAZARA_PHYSICS2D_ARBITER2D_HPP #include #include #include #include struct cpArbiter; namespace Nz { class RigidBody2D; class NAZARA_PHYSICS2D_API Arbiter2D { public: inline Arbiter2D(cpArbiter* arbiter); Arbiter2D(const Arbiter2D&) = delete; Arbiter2D(Arbiter2D&&) = default; ~Arbiter2D() = default; float ComputeTotalKinematicEnergy() const; Nz::Vector2f ComputeTotalImpulse() const; std::pair GetBodies() const; std::size_t GetContactCount() const; float GetContactDepth(std::size_t i) const; Vector2f GetContactPointA(std::size_t i) const; Vector2f GetContactPointB(std::size_t i) const; float GetElasticity() const; float GetFriction() const; Vector2f GetNormal() const; Vector2f GetSurfaceVelocity() const; bool IsFirstContact() const; bool IsRemoval() const; void SetElasticity(float elasticity); void SetFriction(float friction); void SetSurfaceVelocity(const Vector2f& surfaceVelocity); Arbiter2D& operator=(const Arbiter2D&) = delete; Arbiter2D& operator=(Arbiter2D&&) = default; private: MovablePtr m_arbiter; }; } #include #endif // NAZARA_PHYSICS2D_ARBITER2D_HPP