// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERER_COMMANDBUFFERBUILDER_HPP #define NAZARA_RENDERER_COMMANDBUFFERBUILDER_HPP #include #include #include #include #include #include #include #include #include #include namespace Nz { class Framebuffer; class RenderPass; class RenderPipeline; class RenderPipelineLayout; class ShaderBinding; class Texture; class NAZARA_RENDERER_API CommandBufferBuilder { public: struct ClearValues; CommandBufferBuilder() = default; CommandBufferBuilder(const CommandBufferBuilder&) = delete; CommandBufferBuilder(CommandBufferBuilder&&) = default; virtual ~CommandBufferBuilder(); virtual void BeginDebugRegion(const std::string_view& regionName, const Color& color) = 0; virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0; inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect); inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list clearValues); virtual void BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset = 0) = 0; virtual void BindPipeline(const RenderPipeline& pipeline) = 0; virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0; virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0; virtual void BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset = 0) = 0; virtual void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) = 0; inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target); virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0; inline void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target); virtual void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0; virtual void CopyTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Vector3ui& toPos, TextureLayout toLayout) = 0; virtual void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0; virtual void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0) = 0; virtual void EndDebugRegion() = 0; virtual void EndRenderPass() = 0; virtual void NextSubpass() = 0; virtual void PreTransferBarrier() = 0; virtual void PostTransferBarrier() = 0; virtual void SetScissor(const Recti& scissorRegion) = 0; virtual void SetViewport(const Recti& viewportRegion) = 0; virtual void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) = 0; CommandBufferBuilder& operator=(const CommandBufferBuilder&) = delete; CommandBufferBuilder& operator=(CommandBufferBuilder&&) = default; struct ClearValues { Color color = Color::Black; float depth = 1.f; UInt32 stencil = 0; }; }; } #include #endif // NAZARA_RENDERER_COMMANDBUFFERBUILDER_HPP