// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERER_RENDERPIPELINELAYOUT_HPP #define NAZARA_RENDERER_RENDERPIPELINELAYOUT_HPP #include #include #include #include #include #include #include namespace Nz { struct RenderPipelineLayoutInfo { struct Binding { UInt32 setIndex = 0; UInt32 bindingIndex; ShaderBindingType type; ShaderStageTypeFlags shaderStageFlags; }; std::vector bindings; }; class NAZARA_RENDERER_API RenderPipelineLayout { public: RenderPipelineLayout() = default; virtual ~RenderPipelineLayout(); virtual ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) = 0; }; } #include #endif // NAZARA_RENDERER_RENDERPIPELINELAYOUT_HPP