// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Vulkan renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_WRAPPER_COMMANDBUFFER_HPP #define NAZARA_VULKANRENDERER_WRAPPER_COMMANDBUFFER_HPP #include #include #include #include #include #include namespace Nz { namespace Vk { class CommandBuffer { friend CommandPool; public: inline CommandBuffer(); CommandBuffer(const CommandBuffer&) = delete; inline CommandBuffer(CommandBuffer&& commandBuffer); ~CommandBuffer() = default; inline bool Begin(const VkCommandBufferBeginInfo& info); inline bool Begin(VkCommandBufferUsageFlags flags = 0); inline bool Begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo& inheritanceInfo); inline bool Begin(VkCommandBufferUsageFlags flags, VkRenderPass renderPass, UInt32 subpass, VkFramebuffer framebuffer, bool occlusionQueryEnable, VkQueryControlFlags queryFlags, VkQueryPipelineStatisticFlags pipelineStatistics); inline bool Begin(VkCommandBufferUsageFlags flags, bool occlusionQueryEnable, VkQueryControlFlags queryFlags, VkQueryPipelineStatisticFlags pipelineStatistics); inline void BeginDebugRegion(const char* label); inline void BeginDebugRegion(const char* label, Color color); inline void BeginRenderPass(const VkRenderPassBeginInfo& beginInfo, VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); inline void BindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, const VkDescriptorSet& descriptorSets); inline void BindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, UInt32 descriptorSetCount, const VkDescriptorSet* descriptorSets); inline void BindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, UInt32 descriptorSetCount, const VkDescriptorSet* descriptorSets, UInt32 dynamicOffsetCount, const UInt32* dynamicOffsets); inline void BindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); inline void BindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); inline void BindVertexBuffer(UInt32 binding, const VkBuffer buffer, const VkDeviceSize offset); inline void BindVertexBuffers(UInt32 firstBinding, UInt32 bindingCount, const VkBuffer* buffer, const VkDeviceSize* offset); inline void BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageBlit& region, VkFilter filter); inline void BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageBlit* regions, VkFilter filter); inline void ClearAttachment(const VkClearAttachment& attachment, const VkClearRect& rect); inline void ClearAttachments(UInt32 attachmentCount, const VkClearAttachment* attachments, UInt32 rectCount, const VkClearRect* rects); inline void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue& color, const VkImageSubresourceRange& range); inline void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue& color, UInt32 rangeCount, const VkImageSubresourceRange* ranges); inline void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue& depthStencil, const VkImageSubresourceRange& range); inline void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue& depthStencil, UInt32 rangeCount, const VkImageSubresourceRange* ranges); inline void CopyBuffer(VkBuffer source, VkBuffer target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0); inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, UInt32 width, UInt32 height, UInt32 depth = 1); inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, const VkImageSubresourceLayers& subresourceLayers, Int32 x, Int32 y, Int32 z, UInt32 width, UInt32 height, UInt32 depth); inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, const VkImageSubresourceLayers& subresourceLayers, UInt32 width, UInt32 height, UInt32 depth = 1); inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, const VkBufferImageCopy& region); inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, UInt32 regionCount, const VkBufferImageCopy* regions); inline void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageCopy& region); inline void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageCopy* regions); inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0); inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, Int32 vertexOffset = 0, UInt32 firstInstance = 0); inline bool End(); inline void EndDebugRegion(); inline void EndRenderPass(); inline void Free(); inline CommandPool& GetPool(); inline void ImageBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageLayout oldLayout, VkImageLayout newLayout, VkImage image, VkImageAspectFlags aspectFlags); inline void InsertDebugLabel(const char* label); inline void InsertDebugLabel(const char* label, Color color); inline void MemoryBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask); inline void NextSubpass(VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, const VkImageMemoryBarrier& imageMemoryBarrier); inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, const VkMemoryBarrier& memoryBarrier); inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, UInt32 memoryBarrierCount, const VkMemoryBarrier* memoryBarriers, UInt32 bufferMemoryBarrierCount, const VkBufferMemoryBarrier* bufferMemoryBarriers, UInt32 imageMemoryBarrierCount, const VkImageMemoryBarrier* imageMemoryBarriers); inline void SetScissor(const Recti& scissorRegion); inline void SetScissor(const VkRect2D& scissorRegion); inline void SetScissor(UInt32 firstScissor, UInt32 scissorCount, const VkRect2D* scissors); inline void SetViewport(const Rectf& viewport, float minDepth, float maxDepth); inline void SetViewport(const VkViewport& viewport); inline void SetViewport(UInt32 firstViewport, UInt32 viewportCount, const VkViewport* viewports); inline void SetImageLayout(VkImage image, VkImageLayout oldImageLayout, VkImageLayout newImageLayout); inline void SetImageLayout(VkImage image, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, const VkImageSubresourceRange& subresourceRange); inline void SetImageLayout(VkImage image, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout); inline void SetImageLayout(VkImage image, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, const VkImageSubresourceRange& subresourceRange); inline VkResult GetLastErrorCode() const; CommandBuffer& operator=(const CommandBuffer&) = delete; CommandBuffer& operator=(CommandBuffer&& commandBuffer) noexcept; inline operator VkCommandBuffer() const; private: inline CommandBuffer(CommandPool& pool, VkCommandBuffer handle); CommandPool* m_pool; VkCommandBuffer m_handle; VkResult m_lastErrorCode; }; class AutoCommandBuffer : public AutoFree { public: using AutoFree::AutoFree; operator VkCommandBuffer() const { return Get(); } }; } } #include #endif // NAZARA_VULKANRENDERER_WRAPPER_COMMANDBUFFER_HPP