// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Vulkan renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_WRAPPER_PIPELINE_HPP #define NAZARA_VULKANRENDERER_WRAPPER_PIPELINE_HPP #include #include namespace Nz { namespace Vk { class Pipeline { public: inline Pipeline(); Pipeline(const Pipeline&) = delete; Pipeline(Pipeline&&) noexcept; inline ~Pipeline(); inline bool CreateCompute(Device& device, const VkComputePipelineCreateInfo& createInfo, VkPipelineCache cache = VK_NULL_HANDLE, const VkAllocationCallbacks* allocator = nullptr); inline bool CreateGraphics(Device& device, const VkGraphicsPipelineCreateInfo& createInfo, VkPipelineCache cache = VK_NULL_HANDLE, const VkAllocationCallbacks* allocator = nullptr); inline void Destroy(); inline Device& GetDevice() const; inline VkResult GetLastErrorCode() const; Pipeline& operator=(const Pipeline&) = delete; Pipeline& operator=(Pipeline&&) = delete; inline operator VkPipeline() const; protected: inline bool Create(Device& device, VkResult result, const VkAllocationCallbacks* allocator); MovablePtr m_device; VkAllocationCallbacks m_allocator; VkPipeline m_handle; mutable VkResult m_lastErrorCode; }; } } #include #endif // NAZARA_VULKANRENDERER_WRAPPER_PIPELINE_HPP