// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Physics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline void PhysCharacter3D::DisableSleeping() { return EnableSleeping(false); } inline const std::shared_ptr& PhysCharacter3D::GetCollider() const { return m_collider; } inline PhysWorld3D& PhysCharacter3D::GetPhysWorld() { return *m_world; } inline const PhysWorld3D& PhysCharacter3D::GetPhysWorld() const { return *m_world; } inline void PhysCharacter3D::SetImpl(std::shared_ptr characterImpl) { m_impl = std::move(characterImpl); } } #include