// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Physics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PHYSICS3D_SYSTEMS_PHYSICS3DSYSTEM_HPP #define NAZARA_PHYSICS3D_SYSTEMS_PHYSICS3DSYSTEM_HPP #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_PHYSICS3D_API Physics3DSystem { public: static constexpr Int64 ExecutionOrder = 0; using Components = TypeList; struct PointCollisionInfo; struct RaycastHit; struct ShapeCollisionInfo; Physics3DSystem(entt::registry& registry); Physics3DSystem(const Physics3DSystem&) = delete; Physics3DSystem(Physics3DSystem&&) = delete; ~Physics3DSystem(); bool CollisionQuery(const Vector3f& point, const FunctionRef(const PointCollisionInfo& collisionInfo)>& callback); bool CollisionQuery(const Collider3D& collider, const Matrix4f& colliderTransform, const FunctionRef(const ShapeCollisionInfo& hitInfo)>& callback); bool CollisionQuery(const Collider3D& collider, const Matrix4f& colliderTransform, const Vector3f& colliderScale, const FunctionRef(const ShapeCollisionInfo& hitInfo)>& callback); inline PhysWorld3D& GetPhysWorld(); inline const PhysWorld3D& GetPhysWorld() const; inline entt::handle GetRigidBodyEntity(UInt32 bodyIndex) const; bool RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef(const RaycastHit& hitInfo)>& callback); bool RaycastQueryFirst(const Vector3f& from, const Vector3f& to, const FunctionRef& callback); void Update(Time elapsedTime); Physics3DSystem& operator=(const Physics3DSystem&) = delete; Physics3DSystem& operator=(Physics3DSystem&&) = delete; struct PointCollisionInfo : PhysWorld3D::PointCollisionInfo { entt::handle hitEntity; }; struct RaycastHit : PhysWorld3D::RaycastHit { entt::handle hitEntity; }; struct ShapeCollisionInfo : PhysWorld3D::ShapeCollisionInfo { entt::handle hitEntity; }; private: void OnBodyConstruct(entt::registry& registry, entt::entity entity); void OnBodyDestruct(entt::registry& registry, entt::entity entity); void OnCharacterConstruct(entt::registry& registry, entt::entity entity); void OnCharacterDestruct(entt::registry& registry, entt::entity entity); std::size_t m_stepCount; std::vector m_bodyIndicesToEntity; entt::registry& m_registry; entt::observer m_characterConstructObserver; entt::observer m_rigidBodyConstructObserver; entt::scoped_connection m_bodyConstructConnection; entt::scoped_connection m_bodyDestructConnection; entt::scoped_connection m_characterConstructConnection; entt::scoped_connection m_characterDestructConnection; PhysWorld3D m_physWorld; }; } #include #endif // NAZARA_PHYSICS3D_SYSTEMS_PHYSICS3DSYSTEM_HPP