// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERPIPELINELAYOUT_HPP #define NAZARA_RENDERPIPELINELAYOUT_HPP #include #include #include #include #include #include namespace Nz { struct RenderPipelineLayoutInfo { struct Binding { std::string name; //< FIXME: wtf is this? ShaderBindingType type; ShaderStageTypeFlags shaderStageFlags; unsigned int index; }; std::vector bindings; }; class NAZARA_RENDERER_API RenderPipelineLayout { public: RenderPipelineLayout() = default; virtual ~RenderPipelineLayout(); virtual ShaderBindingPtr AllocateShaderBinding() = 0; }; } #include #endif // NAZARA_RENDERPIPELINELAYOUT_HPP