// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline RenderWindow::RenderWindow() : m_framerateLimit(0U) { } inline RenderWindow::RenderWindow(VideoMode mode, const String& title, WindowStyleFlags style, const RenderWindowParameters& parameters) : RenderWindow() { ErrorFlags errFlags(ErrorFlag_ThrowException, true); Create(mode, title, style, parameters); } inline RenderWindow::RenderWindow(void* handle, const RenderWindowParameters& parameters) { ErrorFlags errFlags(ErrorFlag_ThrowException, true); Create(handle, parameters); } inline RenderWindow::~RenderWindow() { Destroy(); } inline bool RenderWindow::Create(VideoMode mode, const String& title, WindowStyleFlags style, const RenderWindowParameters& parameters) { m_parameters = parameters; return Window::Create(mode, title, style); } inline bool RenderWindow::Create(void* handle, const RenderWindowParameters& parameters) { m_parameters = parameters; return Window::Create(handle); } inline RenderWindowImpl* Nz::RenderWindow::GetImpl() { return m_impl.get(); } inline bool RenderWindow::IsValid() const { return m_impl != nullptr; } inline void RenderWindow::SetFramerateLimit(unsigned int limit) { m_framerateLimit = limit; } }