// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include namespace Nz { HardwareBuffer::HardwareBuffer(Buffer* parent, BufferType type) : m_type(type), m_parent(parent) { } HardwareBuffer::~HardwareBuffer() = default; bool HardwareBuffer::Create(unsigned int size, BufferUsage usage) { Context::EnsureContext(); m_buffer = 0; glGenBuffers(1, &m_buffer); OpenGL::BindBuffer(m_type, m_buffer); glBufferData(OpenGL::BufferTarget[m_type], size, nullptr, OpenGL::BufferUsage[usage]); return true; } void HardwareBuffer::Destroy() { Context::EnsureContext(); OpenGL::DeleteBuffer(m_type, m_buffer); } bool HardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard) { Context::EnsureContext(); unsigned int totalSize = m_parent->GetSize(); if (!forceDiscard) forceDiscard = (size == totalSize); OpenGL::BindBuffer(m_type, m_buffer); // Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil // http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/ if (size < 32*1024) { // http://www.opengl.org/wiki/Buffer_Object_Streaming if (forceDiscard) glBufferData(OpenGL::BufferTarget[m_type], totalSize, nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Discard glBufferSubData(OpenGL::BufferTarget[m_type], offset, size, data); } else { void* ptr = Map((forceDiscard) ? BufferAccess_DiscardAndWrite : BufferAccess_WriteOnly, offset, size); if (!ptr) { NazaraError("Failed to map buffer"); return false; } std::memcpy(ptr, data, size); Unmap(); } return true; } bool HardwareBuffer::IsHardware() const { return true; } void* HardwareBuffer::Map(BufferAccess access, unsigned int offset, unsigned int size) { Context::EnsureContext(); OpenGL::BindBuffer(m_type, m_buffer); if (glMapBufferRange) return glMapBufferRange(OpenGL::BufferTarget[m_type], offset, size, OpenGL::BufferLockRange[access]); else { // http://www.opengl.org/wiki/Buffer_Object_Streaming if (access == BufferAccess_DiscardAndWrite) glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Discard UInt8* ptr = static_cast(glMapBuffer(OpenGL::BufferTarget[m_type], OpenGL::BufferLock[access])); if (ptr) ptr += offset; return ptr; } } bool HardwareBuffer::Unmap() { Context::EnsureContext(); OpenGL::BindBuffer(m_type, m_buffer); if (glUnmapBuffer(OpenGL::BufferTarget[m_type]) != GL_TRUE) { glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Une erreur rare est survenue, nous devons réinitialiser le buffer NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + String::Number(glGetError(), 16) + ')'); return false; } return true; } void HardwareBuffer::Bind() const { OpenGL::BindBuffer(m_type, m_buffer); } unsigned int HardwareBuffer::GetOpenGLID() const { return m_buffer; } }