// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline const GL::Sampler& OpenGLTextureSampler::GetSampler(bool withMipmaps) const { return (withMipmaps) ? m_samplerWithMipmaps : m_samplerWithoutMipmaps; } } #include