// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PARTICLECONTROLLER_HPP #define NAZARA_PARTICLECONTROLLER_HPP #include #include #include class NzParticleController; class NzParticleEmitter; class NzParticleMapper; using NzParticleControllerConstRef = NzResourceRef; using NzParticleControllerRef = NzResourceRef; class NAZARA_API NzParticleController : public NzResource { public: NzParticleController() = default; NzParticleController(const NzParticleController& controller); virtual ~NzParticleController(); virtual void Apply(NzParticleEmitter& emitter, NzParticleMapper& mapper, unsigned int offset, unsigned int particleCount, float elapsedTime) = 0; }; #endif // NAZARA_PARTICLECONTROLLER_HPP