// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include namespace { nzTernary Check(NzInputStream& stream, const NzMaterialParams& parameters) { NazaraUnused(stream); NazaraUnused(parameters); return nzTernary_Unknown; } bool Load(NzMaterial* material, NzInputStream& stream, const NzMaterialParams& parameters) { NazaraUnused(parameters); std::unique_ptr texture(new NzTexture); texture->SetPersistent(false); if (!texture->LoadFromStream(stream)) { NazaraError("Failed to load diffuse map"); return false; } material->Reset(); material->SetDiffuseMap(texture.get()); texture.release(); material->SetShader(parameters.shaderName); return true; } } void NzLoaders_Texture_Register() { NzMaterialLoader::RegisterLoader(NzImageLoader::IsExtensionSupported, Check, Load); } void NzLoaders_Texture_Unregister() { NzMaterialLoader::UnregisterLoader(NzImageLoader::IsExtensionSupported, Check, Load); }