// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_ABSTRACTRENDERQUEUE_HPP #define NAZARA_ABSTRACTRENDERQUEUE_HPP #include #include #include #include #include #include #include #include class NzDrawable; class NzLight; class NzMaterial; class NzSprite; class NzTexture; struct NzMeshData; class NAZARA_API NzAbstractRenderQueue : NzNonCopyable { public: NzAbstractRenderQueue() = default; virtual ~NzAbstractRenderQueue(); virtual void AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos = NzVector2f(0.f, 1.f), const NzColor& color = NzColor::White) = 0; virtual void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr positionPtr, NzSparsePtr sizePtr, NzSparsePtr sinCosPtr = nullptr, NzSparsePtr colorPtr = nullptr) = 0; virtual void AddDrawable(const NzDrawable* drawable) = 0; virtual void AddLight(const NzLight* light) = 0; virtual void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) = 0; virtual void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const NzTexture* overlay = nullptr) = 0; virtual void Clear(bool fully) = 0; }; #endif // NAZARA_ABSTRACTRENDERQUEUE_HPP