// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SUBMESH_HPP #define NAZARA_SUBMESH_HPP #include #include #include #include #include #include class NzMesh; class NAZARA_API NzSubMesh : public NzResource { friend class NzMesh; public: NzSubMesh(const NzMesh* parent); virtual ~NzSubMesh(); void Animate(unsigned int frameA, unsigned int frameB, float interpolation); virtual const NzIndexBuffer* GetIndexBuffer() const = 0; const NzMesh* GetParent() const; virtual nzPrimitiveType GetPrimitiveType() const = 0; virtual const NzVertexBuffer* GetVertexBuffer() const = 0; virtual const NzVertexDeclaration* GetVertexDeclaration() const = 0; unsigned int GetVertexCount() const; protected: virtual void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation) = 0; const NzMesh* m_parent; }; #endif // NAZARA_SUBMESH_HPP