// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GLSLWRITER_HPP #define NAZARA_GLSLWRITER_HPP #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderVarVisitor, public ShaderAstVisitor { public: struct Environment; using ExtSupportCallback = std::function; GlslWriter(); GlslWriter(const GlslWriter&) = delete; GlslWriter(GlslWriter&&) = delete; ~GlslWriter() = default; std::string Generate(const ShaderAst& shader, const States& conditions = {}); void SetEnv(Environment environment); struct Environment { ExtSupportCallback extCallback; unsigned int glMajorVersion = 3; unsigned int glMinorVersion = 0; bool glES = false; bool flipYPosition = false; }; private: void Append(ShaderExpressionType type); void Append(ShaderNodes::BuiltinEntry builtin); void Append(ShaderNodes::BasicType type); void Append(ShaderNodes::MemoryLayout layout); template void Append(const T& param); void AppendCommentSection(const std::string& section); void AppendField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers); void AppendFunction(const ShaderAst::Function& func); void AppendFunctionPrototype(const ShaderAst::Function& func); void AppendLine(const std::string& txt = {}); template void DeclareVariables(const ShaderAst& shader, const std::vector& variables, const std::string& keyword = {}, const std::string& section = {}); void EnterScope(); void LeaveScope(); using ShaderVarVisitor::Visit; using ShaderAstVisitor::Visit; void Visit(ShaderNodes::ExpressionPtr& expr, bool encloseIfRequired = false); void Visit(ShaderNodes::AccessMember& node) override; void Visit(ShaderNodes::AssignOp& node) override; void Visit(ShaderNodes::Branch& node) override; void Visit(ShaderNodes::BinaryOp& node) override; void Visit(ShaderNodes::BuiltinVariable& var) override; void Visit(ShaderNodes::Cast& node) override; void Visit(ShaderNodes::ConditionalExpression& node) override; void Visit(ShaderNodes::ConditionalStatement& node) override; void Visit(ShaderNodes::Constant& node) override; void Visit(ShaderNodes::DeclareVariable& node) override; void Visit(ShaderNodes::Discard& node) override; void Visit(ShaderNodes::ExpressionStatement& node) override; void Visit(ShaderNodes::Identifier& node) override; void Visit(ShaderNodes::InputVariable& var) override; void Visit(ShaderNodes::IntrinsicCall& node) override; void Visit(ShaderNodes::LocalVariable& var) override; void Visit(ShaderNodes::ParameterVariable& var) override; void Visit(ShaderNodes::OutputVariable& var) override; void Visit(ShaderNodes::Sample2D& node) override; void Visit(ShaderNodes::StatementBlock& node) override; void Visit(ShaderNodes::SwizzleOp& node) override; void Visit(ShaderNodes::UniformVariable& var) override; static bool HasExplicitBinding(const ShaderAst& shader); static bool HasExplicitLocation(const ShaderAst& shader); struct Context { const ShaderAst* shader = nullptr; const ShaderAst::Function* currentFunction = nullptr; const States* states = nullptr; }; struct State { std::stringstream stream; unsigned int indentLevel = 0; }; Context m_context; Environment m_environment; State* m_currentState; }; } #include #endif // NAZARA_GLSLWRITER_HPP