// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_LOADER_HPP #define NAZARA_OPENGLRENDERER_LOADER_HPP #include #include #include #include #include namespace Nz { class OpenGLDevice; } namespace Nz::GL { class Context; using GLFunction = int(*)(); class NAZARA_OPENGLRENDERER_API Loader { public: Loader() = default; virtual ~Loader(); virtual std::unique_ptr CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext = nullptr) const = 0; virtual std::unique_ptr CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext = nullptr) const = 0; virtual GLFunction LoadFunction(const char* name) const = 0; }; } #include #endif