// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { inline const BufferRef& UniformBuffer::GetBuffer() const { return m_buffer; } inline UInt32 UniformBuffer::GetEndOffset() const { return m_endOffset; } inline UInt32 UniformBuffer::GetStartOffset() const { return m_startOffset; } inline bool UniformBuffer::IsValid() const { return m_buffer.IsValid(); } template UniformBufferRef UniformBuffer::New(Args&&... args) { std::unique_ptr object(new UniformBuffer(std::forward(args)...)); object->SetPersistent(false); return object.release(); } } #include