// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { inline VulkanCommandPool::VulkanCommandPool(Vk::Device& device, QueueType queueType) { UInt32 queueFamilyIndex = device.GetDefaultFamilyIndex(queueType); if (queueFamilyIndex == Vk::Device::InvalidQueue) throw std::runtime_error("QueueType " + std::to_string(UnderlyingCast(queueType)) + " is not supported"); if (!m_commandPool.Create(device, queueFamilyIndex)) throw std::runtime_error("Failed to create command pool: " + TranslateVulkanError(m_commandPool.GetLastErrorCode())); } inline VulkanCommandPool::VulkanCommandPool(Vk::Device& device, UInt32 queueFamilyIndex) { if (!m_commandPool.Create(device, queueFamilyIndex)) throw std::runtime_error("Failed to create command pool: " + TranslateVulkanError(m_commandPool.GetLastErrorCode())); } } #include