// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP #define NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP #include #include #include #include #include namespace Nz { namespace Vk { template class DeviceObject { public: DeviceObject(); DeviceObject(const DeviceObject&) = delete; DeviceObject(DeviceObject&& object) noexcept; ~DeviceObject(); bool Create(Device& device, const CreateInfo& createInfo, const VkAllocationCallbacks* allocator = nullptr); void Destroy(); bool IsValid() const; Device* GetDevice() const; VkResult GetLastErrorCode() const; void SetDebugName(const char* name); void SetDebugName(const std::string& name); DeviceObject& operator=(const DeviceObject&) = delete; DeviceObject& operator=(DeviceObject&& object) noexcept; operator VkType() const; protected: MovablePtr m_device; VkAllocationCallbacks m_allocator; VkType m_handle; mutable VkResult m_lastErrorCode; }; } } #include #endif // NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP