// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include inline NzRenderStates::NzRenderStates() : dstBlend(nzBlendFunc_Zero), srcBlend(nzBlendFunc_One), faceCulling(nzFaceCulling_Back), faceFilling(nzFaceFilling_Fill), depthFunc(nzRendererComparison_Less), stencilCompare(nzRendererComparison_Always), stencilFail(nzStencilOperation_Keep), stencilPass(nzStencilOperation_Keep), stencilZFail(nzStencilOperation_Keep), stencilMask(0xFFFFFFFF), lineWidth(1.f), pointSize(1.f), stencilReference(0) { parameters[nzRendererParameter_Blend] = false; parameters[nzRendererParameter_ColorWrite] = true; parameters[nzRendererParameter_DepthBuffer] = false; parameters[nzRendererParameter_DepthWrite] = true; parameters[nzRendererParameter_FaceCulling] = false; parameters[nzRendererParameter_ScissorTest] = false; parameters[nzRendererParameter_StencilTest] = false; } inline NzRenderStates::NzRenderStates(const NzRenderStates& states) { std::memcpy(this, &states, sizeof(NzRenderStates)); } inline NzRenderStates& NzRenderStates::operator=(const NzRenderStates& states) { std::memcpy(this, &states, sizeof(NzRenderStates)); return *this; } #include