#include "MouseMoveState.hpp" #include "StateContext.hpp" #include "StateFactory.hpp" #include #include MouseMoveState::MouseMoveState(StateContext& context) : State(), m_context(context), m_text(context) { } void MouseMoveState::Enter(Ndk::StateMachine& fsm) { m_text.SetVisible(true); DrawMenu(); Nz::EventHandler& eventHandler = m_context.window.GetEventHandler(); m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key) { if (key.code == Nz::Keyboard::Key::M && key.shift) { fsm.ChangeState(StateFactory::Get(EventStatus::Menu)); } }); m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseMoveEvent& event) { m_text.SetContent("Position(" + Nz::String::Number(event.x) + ", " + Nz::String::Number(event.y) + ") delta: (" + Nz::String::Number(event.deltaX) + ", " + Nz::String::Number(event.deltaY) + ") \nM for Menu"); }); m_mouseWheelMovedSlot.Connect(eventHandler.OnMouseWheelMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseWheelEvent& event) { m_text.SetContent("Wheel delta: " + Nz::String::Number(event.delta) + "\nM for Menu"); }); } void MouseMoveState::Leave(Ndk::StateMachine& /*fsm*/) { m_text.SetVisible(false); } bool MouseMoveState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/) { return true; } void MouseMoveState::DrawMenu() { m_text.SetContent("Move your mouse or your wheel, this text should change !\nM for Menu"); }