#include #include #include SCENARIO("EntityList", "[NDK][ENTITYLIST]") { GIVEN("A world & a set of entities") { Ndk::World world; const Ndk::EntityHandle& entity = world.CreateEntity(); Ndk::EntityList entityList; entityList.Insert(entity); WHEN("We ask if entity is in there") { THEN("These results are expected") { REQUIRE(entityList.Has(entity->GetId())); const Ndk::EntityHandle& newEntity = world.CreateEntity(); REQUIRE(!entityList.Has(newEntity->GetId())); } } WHEN("We remove then insert") { entityList.Remove(*entityList.begin()); THEN("Set should be empty") { REQUIRE(entityList.empty()); } entityList.Insert(entity); THEN("With one element") { REQUIRE(!entityList.empty()); } } } }