// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP #define NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP #include #include #include #include namespace Nz { class OpenGLRenderPipelineLayout; class NAZARA_OPENGLRENDERER_API OpenGLShaderBinding : public ShaderBinding { public: inline OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex); OpenGLShaderBinding(const OpenGLShaderBinding&) = delete; OpenGLShaderBinding(OpenGLShaderBinding&&) = delete; ~OpenGLShaderBinding() = default; void Apply(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 setIndex, const GL::Context& context) const; inline std::size_t GetBindingIndex() const; inline std::size_t GetPoolIndex() const; inline const OpenGLRenderPipelineLayout& GetOwner() const; void Update(const Binding* bindings, std::size_t bindingCount) override; OpenGLShaderBinding& operator=(const OpenGLShaderBinding&) = delete; OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete; private: void Release() override; OpenGLRenderPipelineLayout& m_owner; std::size_t m_bindingIndex; std::size_t m_poolIndex; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP