// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::AutoCommandBuffer commandBuffer) : m_bindingIndex(bindingIndex), m_poolIndex(poolIndex), m_commandBuffer(std::move(commandBuffer)), m_owner(owner) { } inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex) : m_bindingIndex(bindingIndex), m_poolIndex(poolIndex), m_owner(owner) { } inline std::size_t VulkanCommandBuffer::GetBindingIndex() const { return m_bindingIndex; } inline const Vk::CommandBuffer& VulkanCommandBuffer::GetCommandBuffer() const { return m_commandBuffer; } inline std::size_t VulkanCommandBuffer::GetPoolIndex() const { return m_poolIndex; } inline const VulkanCommandPool& VulkanCommandBuffer::GetOwner() const { return m_owner; } } #include