// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef STATICBODY_HPP #define STATICBODY_HPP #include //#include #include "PhysicsEntity.hpp" class NzStaticBody : public NzPhysicsEntity { public: NzStaticBody(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass); ~NzStaticBody(); protected: private: }; #endif // STATICBODY_HPP