#pragma once #ifndef NAZARA_SHADERNODES_VECFLOATMUL_HPP #define NAZARA_SHADERNODES_VECFLOATMUL_HPP #include #include #include class VecFloatMul : public ShaderNode { public: VecFloatMul(ShaderGraph& graph); ~VecFloatMul() = default; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override; QString caption() const override; QString name() const override; unsigned int nPorts(QtNodes::PortType portType) const override; QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override; std::shared_ptr outData(QtNodes::PortIndex port) override; void setInData(std::shared_ptr value, int index) override; QtNodes::NodeValidationState validationState() const override; QString validationMessage() const override; private: bool ComputePreview(QPixmap& pixmap) override; void UpdateOutput(); std::shared_ptr m_lhs; std::shared_ptr m_rhs; std::shared_ptr m_output; }; #include #endif