// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GLSLWRITER_HPP #define NAZARA_GLSLWRITER_HPP #include #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_RENDERER_API GlslWriter : public ShaderWriter, public ShaderVarVisitor, public ShaderVisitor { public: GlslWriter(); GlslWriter(const GlslWriter&) = delete; GlslWriter(GlslWriter&&) = delete; ~GlslWriter() = default; std::string Generate(const ShaderAst& shader) override; void SetGlslVersion(unsigned int version); private: void Append(ShaderNodes::BuiltinEntry builtin); void Append(ShaderNodes::ExpressionType type); template void Append(const T& param); void AppendCommentSection(const std::string& section); void AppendFunction(const ShaderAst::Function& func); void AppendFunctionPrototype(const ShaderAst::Function& func); void AppendLine(const std::string& txt = {}); template void DeclareVariables(const std::vector& variables, const std::string& keyword = {}, const std::string& section = {}); void EnterScope(); void LeaveScope(); using ShaderVarVisitor::Visit; using ShaderVisitor::Visit; void Visit(const ShaderNodes::AssignOp& node) override; void Visit(const ShaderNodes::Branch& node) override; void Visit(const ShaderNodes::BinaryOp& node) override; void Visit(const ShaderNodes::BuiltinVariable& var) override; void Visit(const ShaderNodes::Cast& node) override; void Visit(const ShaderNodes::Constant& node) override; void Visit(const ShaderNodes::DeclareVariable& node) override; void Visit(const ShaderNodes::ExpressionStatement& node) override; void Visit(const ShaderNodes::Identifier& node) override; void Visit(const ShaderNodes::InputVariable& var) override; void Visit(const ShaderNodes::IntrinsicCall& node) override; void Visit(const ShaderNodes::LocalVariable& var) override; void Visit(const ShaderNodes::ParameterVariable& var) override; void Visit(const ShaderNodes::OutputVariable& var) override; void Visit(const ShaderNodes::Sample2D& node) override; void Visit(const ShaderNodes::StatementBlock& node) override; void Visit(const ShaderNodes::SwizzleOp& node) override; void Visit(const ShaderNodes::UniformVariable& var) override; static bool HasExplicitBinding(const ShaderAst& shader); static bool HasExplicitLocation(const ShaderAst& shader); struct Context { const ShaderAst::Function* currentFunction = nullptr; }; struct State { std::stringstream stream; unsigned int indentLevel = 0; }; Context m_context; State* m_currentState; unsigned int m_glslVersion; }; } #include #endif // NAZARA_GLSLWRITER_HPP