// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include namespace Nz { HardwareBuffer::HardwareBuffer(Buffer* parent, BufferType type) : m_buffer(0), m_type(type), m_parent(parent) { } HardwareBuffer::~HardwareBuffer() { if (m_buffer) { Context::EnsureContext(); OpenGL::DeleteBuffer(m_type, m_buffer); } } bool HardwareBuffer::Initialize(UInt32 size, BufferUsageFlags usage) { Context::EnsureContext(); m_buffer = 0; glGenBuffers(1, &m_buffer); OpenGL::BindBuffer(m_type, m_buffer); glBufferData(OpenGL::BufferTarget[m_type], size, nullptr, (usage & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW); return true; } bool HardwareBuffer::Fill(const void* data, UInt32 offset, UInt32 size) { Context::EnsureContext(); UInt32 totalSize = m_parent->GetSize(); //bool forceDiscard = (size == totalSize); bool forceDiscard = true; OpenGL::BindBuffer(m_type, m_buffer); // It seems glBuffer(Sub)Data performs faster than glMapBuffer under a specific range // http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/ if (size < 32*1024) { // http://www.opengl.org/wiki/Buffer_Object_Streaming if (forceDiscard) glBufferData(OpenGL::BufferTarget[m_type], totalSize, nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW); // Discard glBufferSubData(OpenGL::BufferTarget[m_type], offset, size, data); } else { void* ptr = Map((forceDiscard) ? BufferAccess_DiscardAndWrite : BufferAccess_WriteOnly, offset, size); if (!ptr) { NazaraError("Failed to map buffer"); return false; } std::memcpy(ptr, data, size); Unmap(); } return true; } DataStorage HardwareBuffer::GetStorage() const { return DataStorage_Hardware; } void* HardwareBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size) { Context::EnsureContext(); OpenGL::BindBuffer(m_type, m_buffer); if (glMapBufferRange) return glMapBufferRange(OpenGL::BufferTarget[m_type], offset, size, OpenGL::BufferLockRange[access]); else { // http://www.opengl.org/wiki/Buffer_Object_Streaming if (access == BufferAccess_DiscardAndWrite) glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW); // Discard UInt8* ptr = static_cast(glMapBuffer(OpenGL::BufferTarget[m_type], OpenGL::BufferLock[access])); if (ptr) ptr += offset; return ptr; } } bool HardwareBuffer::Unmap() { Context::EnsureContext(); OpenGL::BindBuffer(m_type, m_buffer); if (glUnmapBuffer(OpenGL::BufferTarget[m_type]) != GL_TRUE) { // An error occured, we have to reset the buffer glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW); NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error: 0x" + String::Number(glGetError(), 16) + ')'); return false; } return true; } void HardwareBuffer::Bind() const { OpenGL::BindBuffer(m_type, m_buffer); } GLuint HardwareBuffer::GetOpenGLID() const { return m_buffer; } }