// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { inline RenderTexture::RenderTexture() : m_impl(nullptr) { } inline RenderTexture::~RenderTexture() { Destroy(); } inline bool RenderTexture::IsValid() const { return m_impl != nullptr; } inline void RenderTexture::SetColorTarget(UInt8 target) const { SetColorTargets(&target, 1); } inline void RenderTexture::Blit(RenderTexture* src, RenderTexture* dst, UInt32 buffers, bool bilinearFilter) { Blit(src, src->GetSize(), dst, dst->GetSize(), buffers, bilinearFilter); } inline void RenderTexture::InvalidateDrawBuffers() const { m_drawBuffersUpdated = false; } inline void RenderTexture::InvalidateSize() const { m_sizeUpdated = false; OnRenderTargetSizeChange(this); } inline void RenderTexture::InvalidateTargets() const { m_checked = false; m_drawBuffersUpdated = false; m_targetsUpdated = false; } } #include