[layout(std140)] struct BasicSettings { AlphaThreshold: f32, DiffuseColor: vec4 } [layout(std140)] struct InstanceData { worldMatrix: mat4, invWorldMatrix: mat4 } [layout(std140)] struct ViewerData { projectionMatrix: mat4, invProjectionMatrix: mat4, viewMatrix: mat4, invViewMatrix: mat4, viewProjMatrix: mat4, invViewProjMatrix: mat4, renderTargetSize: vec2, invRenderTargetSize: vec2, eyePosition: vec3 } external { [binding(0)] settings: uniform, [binding(4)] instanceData: uniform, [binding(5)] viewerData: uniform, } struct InputData { [location(0)] pos: vec3, [location(1)] normal: vec3, [location(2)] uv: vec2 } struct OutputData { [location(0)] normal: vec3, [location(1)] uv: vec2, [location(2)] pos: vec3, [builtin(position)] position: vec4 } [entry(vert)] fn main(input: InputData) -> OutputData { let worldPos = instanceData.worldMatrix * vec4(input.pos, 1.0); let output: OutputData; output.uv = input.uv; output.normal = input.normal; output.pos = worldPos.xyz; output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4(input.pos, 1.0); return output; }