// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline RenderTexture::RenderTexture(std::shared_ptr targetTexture) : RenderTexture(std::move(targetTexture), PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput) { } } #include