#pragma once #ifndef NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP #define NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP #include #include void ExpectGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput); void ExpectNZSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput); void ExpectSpirV(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput, bool outputParameter = false); #endif