// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { TextureSampler::~TextureSampler() = default; void TextureSampler::ValidateSamplerInfo(const RenderDevice& device, TextureSamplerInfo& samplerInfo) { const RenderDeviceFeatures& deviceFeatures = device.GetEnabledFeatures(); if (samplerInfo.anisotropyLevel > 1.f && !deviceFeatures.anisotropicFiltering) { NazaraWarning("texture sampler has anistropy level > 1.0 but anistropic filtering is not enabled on the device, disabling..."); samplerInfo.anisotropyLevel = 0.f; } } }