// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include NzModelParameters::NzModelParameters() { material.shaderName = "PhongLighting"; } bool NzModelParameters::IsValid() const { if (loadMaterials && !material.IsValid()) return false; return mesh.IsValid(); } NzModel::NzModel() : m_boundingVolumeUpdated(true), m_matCount(0), m_skin(0), m_skinCount(1) { } NzModel::NzModel(const NzModel& model) : NzSceneNode(model), m_materials(model.m_materials), m_boundingVolume(model.m_boundingVolume), m_boundingVolumeUpdated(model.m_boundingVolumeUpdated), m_matCount(model.m_matCount), m_skin(model.m_skin), m_skinCount(model.m_skinCount) { if (model.m_mesh) { // Nous n'avons des matériaux que si nous avons un mesh m_mesh = model.m_mesh; m_materials = model.m_materials; } SetParent(model); } NzModel::~NzModel() { Reset(); } void NzModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const { const NzMatrix4f& transformMatrix = GetTransformMatrix(); unsigned int submeshCount = m_mesh->GetSubMeshCount(); for (unsigned int i = 0; i < submeshCount; ++i) { const NzStaticMesh* mesh = static_cast(m_mesh->GetSubMesh(i)); NzMaterial* material = m_materials[mesh->GetMaterialIndex()]; NzMeshData meshData; meshData.indexBuffer = mesh->GetIndexBuffer(); meshData.primitiveMode = mesh->GetPrimitiveMode(); meshData.vertexBuffer = mesh->GetVertexBuffer(); renderQueue->AddMesh(material, meshData, mesh->GetAABB(), transformMatrix); } } const NzBoundingVolumef& NzModel::GetBoundingVolume() const { #if NAZARA_GRAPHICS_SAFE if (!m_mesh) { NazaraError("Model has no mesh"); static NzBoundingVolumef dummy(nzExtend_Null); return dummy; } #endif if (!m_boundingVolumeUpdated) UpdateBoundingVolume(); return m_boundingVolume; } NzMaterial* NzModel::GetMaterial(const NzString& subMeshName) const { #if NAZARA_GRAPHICS_SAFE if (!m_mesh) { NazaraError("Model has no mesh"); return nullptr; } #endif NzSubMesh* subMesh = m_mesh->GetSubMesh(subMeshName); if (!subMesh) { NazaraError("Mesh has no submesh \"" + subMeshName + '"'); return nullptr; } unsigned int matIndex = subMesh->GetMaterialIndex(); if (matIndex >= m_matCount) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')'); return nullptr; } return m_materials[m_skin*m_matCount + matIndex]; } NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const { #if NAZARA_GRAPHICS_SAFE if (matIndex >= m_matCount) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')'); return nullptr; } #endif return m_materials[m_skin*m_matCount + matIndex]; } NzMaterial* NzModel::GetMaterial(unsigned int skinIndex, const NzString& subMeshName) const { #if NAZARA_GRAPHICS_SAFE if (skinIndex >= m_skinCount) { NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount) + ')'); return nullptr; } #endif NzSubMesh* subMesh = m_mesh->GetSubMesh(subMeshName); if (!subMesh) { NazaraError("Mesh has no submesh \"" + subMeshName + '"'); return nullptr; } unsigned int matIndex = subMesh->GetMaterialIndex(); if (matIndex >= m_matCount) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')'); return nullptr; } return m_materials[skinIndex*m_matCount + matIndex]; } NzMaterial* NzModel::GetMaterial(unsigned int skinIndex, unsigned int matIndex) const { #if NAZARA_GRAPHICS_SAFE if (skinIndex >= m_skinCount) { NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount) + ')'); return nullptr; } if (matIndex >= m_matCount) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')'); return nullptr; } #endif return m_materials[skinIndex*m_matCount + matIndex]; } unsigned int NzModel::GetMaterialCount() const { return m_matCount; } NzMesh* NzModel::GetMesh() const { return m_mesh; } nzSceneNodeType NzModel::GetSceneNodeType() const { return nzSceneNodeType_Model; } unsigned int NzModel::GetSkin() const { return m_skin; } unsigned int NzModel::GetSkinCount() const { return m_skinCount; } bool NzModel::IsAnimated() const { return false; } bool NzModel::IsDrawable() const { return m_mesh != nullptr && m_mesh->GetSubMeshCount() >= 1; } void NzModel::InvalidateBoundingVolume() { m_boundingVolume.MakeNull(); m_boundingVolumeUpdated = false; } bool NzModel::LoadFromFile(const NzString& filePath, const NzModelParameters& params) { return NzModelLoader::LoadFromFile(this, filePath, params); } bool NzModel::LoadFromMemory(const void* data, std::size_t size, const NzModelParameters& params) { return NzModelLoader::LoadFromMemory(this, data, size, params); } bool NzModel::LoadFromStream(NzInputStream& stream, const NzModelParameters& params) { return NzModelLoader::LoadFromStream(this, stream, params); } void NzModel::Reset() { m_matCount = 0; m_skinCount = 0; if (m_mesh) { m_mesh.Reset(); m_materials.clear(); } } bool NzModel::SetMaterial(const NzString& subMeshName, NzMaterial* material) { NzSubMesh* subMesh = m_mesh->GetSubMesh(subMeshName); if (!subMesh) { NazaraError("Mesh has no submesh \"" + subMeshName + '"'); return false; } unsigned int matIndex = subMesh->GetMaterialIndex(); if (matIndex >= m_matCount) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')'); return false; } unsigned int index = m_skin*m_matCount + matIndex; if (material) m_materials[index] = material; else m_materials[index] = NzMaterial::GetDefault(); return true; } void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material) { #if NAZARA_GRAPHICS_SAFE if (matIndex >= m_matCount) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount)); return; } #endif unsigned int index = m_skin*m_matCount + matIndex; if (material) m_materials[index] = material; else m_materials[index] = NzMaterial::GetDefault(); } bool NzModel::SetMaterial(unsigned int skinIndex, const NzString& subMeshName, NzMaterial* material) { #if NAZARA_GRAPHICS_SAFE if (skinIndex >= m_skinCount) { NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount)); return false; } #endif NzSubMesh* subMesh = m_mesh->GetSubMesh(subMeshName); if (!subMesh) { NazaraError("Mesh has no submesh \"" + subMeshName + '"'); return false; } unsigned int matIndex = subMesh->GetMaterialIndex(); if (matIndex >= m_matCount) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount)); return false; } unsigned int index = skinIndex*m_matCount + matIndex; if (material) m_materials[index] = material; else m_materials[index] = NzMaterial::GetDefault(); return true; } void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMaterial* material) { #if NAZARA_GRAPHICS_SAFE if (skinIndex >= m_skinCount) { NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount)); return; } if (matIndex >= m_matCount) { NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount)); return; } #endif unsigned int index = skinIndex*m_matCount + matIndex; if (material) m_materials[index] = material; else m_materials[index] = NzMaterial::GetDefault(); } void NzModel::SetMesh(NzMesh* mesh) { #if NAZARA_GRAPHICS_SAFE if (mesh && !mesh->IsValid()) { NazaraError("Invalid mesh"); return; } #endif m_mesh = mesh; if (m_mesh) { m_matCount = mesh->GetMaterialCount(); m_materials.clear(); m_materials.resize(m_matCount, NzMaterial::GetDefault()); m_skinCount = 1; } else { m_matCount = 0; m_materials.clear(); m_skinCount = 0; } InvalidateBoundingVolume(); } void NzModel::SetSkin(unsigned int skin) { #if NAZARA_GRAPHICS_SAFE if (skin >= m_skinCount) { NazaraError("Skin index out of range (" + NzString::Number(skin) + " >= " + NzString::Number(m_skinCount) + ')'); return; } #endif m_skin = skin; } void NzModel::SetSkinCount(unsigned int skinCount) { #if NAZARA_GRAPHICS_SAFE if (skinCount == 0) { NazaraError("Skin count must be over 0"); return; } #endif m_materials.resize(m_matCount*skinCount, NzMaterial::GetDefault()); m_skinCount = skinCount; } NzModel& NzModel::operator=(const NzModel& node) { NzSceneNode::operator=(node); m_boundingVolume = node.m_boundingVolume; m_boundingVolumeUpdated = node.m_boundingVolumeUpdated; m_matCount = node.m_matCount; m_materials = node.m_materials; m_mesh = node.m_mesh; m_skin = node.m_skin; m_skinCount = node.m_skinCount; return *this; } NzModel& NzModel::operator=(NzModel&& node) { NzSceneNode::operator=(node); // Ressources m_mesh = std::move(node.m_mesh); m_materials = std::move(node.m_materials); // Paramètres m_boundingVolume = node.m_boundingVolume; m_boundingVolumeUpdated = node.m_boundingVolumeUpdated; m_matCount = node.m_matCount; m_skin = node.m_skin; m_skinCount = node.m_skinCount; return *this; } bool NzModel::FrustumCull(const NzFrustumf& frustum) { if (!m_boundingVolumeUpdated) UpdateBoundingVolume(); return frustum.Contains(m_boundingVolume); } void NzModel::InvalidateNode() { NzSceneNode::InvalidateNode(); m_boundingVolumeUpdated = false; } void NzModel::UpdateBoundingVolume() const { if (m_boundingVolume.IsNull()) m_boundingVolume.Set(m_mesh->GetAABB()); if (!m_transformMatrixUpdated) UpdateTransformMatrix(); m_boundingVolume.Update(m_transformMatrix); m_boundingVolumeUpdated = true; } NzModelLoader::LoaderList NzModel::s_loaders;