// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Physics 3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include namespace Nz { Physics3D::Physics3D() : ModuleBase("Physics3D", this) { if (!Collider3D::Initialize()) throw std::runtime_error("failed to initialize colliders"); } Physics3D::~Physics3D() { Collider3D::Uninitialize(); } unsigned int Physics3D::GetMemoryUsed() { return NewtonGetMemoryUsed(); } Physics3D* Physics3D::s_instance; }