NazaraEngine/include/Nazara/Physics/Geom.hpp

260 lines
7.9 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GEOM_HPP
#define NAZARA_GEOM_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics/Config.hpp>
#include <Nazara/Physics/Enums.hpp>
#include <unordered_map>
///TODO: CollisionModifier
///TODO: HeightfieldGeom
///TODO: PlaneGeom ?
///TODO: SceneGeom
///TODO: TreeGeom
class NzPhysGeom;
class NzPhysWorld;
struct NewtonCollision;
using NzPhysGeomConstRef = NzObjectRef<const NzPhysGeom>;
using NzPhysGeomLibrary = NzObjectLibrary<NzPhysGeom>;
using NzPhysGeomRef = NzObjectRef<NzPhysGeom>;
class NAZARA_PHYSICS_API NzPhysGeom : public NzRefCounted, NzNonCopyable
{
public:
NzPhysGeom() = default;
virtual ~NzPhysGeom();
NzBoxf ComputeAABB(const NzVector3f& translation, const NzQuaternionf& rotation, const NzVector3f& scale) const;
virtual NzBoxf ComputeAABB(const NzMatrix4f& offsetMatrix = NzMatrix4f::Identity(), const NzVector3f& scale = NzVector3f::Unit()) const;
virtual void ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center) const;
virtual float ComputeVolume() const;
NewtonCollision* GetHandle(NzPhysWorld* world) const;
virtual nzGeomType GetType() const = 0;
static NzPhysGeomRef Build(const NzPrimitiveList& list);
// Signals:
NazaraSignal(OnPhysGeomRelease, const NzPhysGeom* /*physGeom*/);
protected:
virtual NewtonCollision* CreateHandle(NzPhysWorld* world) const = 0;
mutable std::unordered_map<NzPhysWorld*, NewtonCollision*> m_handles;
static NzPhysGeomLibrary::LibraryMap s_library;
};
class NzBoxGeom;
using NzBoxGeomConstRef = NzObjectRef<const NzBoxGeom>;
using NzBoxGeomRef = NzObjectRef<NzBoxGeom>;
class NAZARA_PHYSICS_API NzBoxGeom : public NzPhysGeom
{
public:
NzBoxGeom(const NzVector3f& lengths, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
NzBoxGeom(const NzVector3f& lengths, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
NzBoxf ComputeAABB(const NzMatrix4f& offsetMatrix = NzMatrix4f::Identity(), const NzVector3f& scale = NzVector3f::Unit()) const override;
float ComputeVolume() const override;
NzVector3f GetLengths() const;
nzGeomType GetType() const override;
template<typename... Args> static NzBoxGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
NzMatrix4f m_matrix;
NzVector3f m_lengths;
};
class NzCapsuleGeom;
using NzCapsuleGeomConstRef = NzObjectRef<const NzCapsuleGeom>;
using NzCapsuleGeomRef = NzObjectRef<NzCapsuleGeom>;
class NAZARA_PHYSICS_API NzCapsuleGeom : public NzPhysGeom
{
public:
NzCapsuleGeom(float length, float radius, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
NzCapsuleGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
float GetLength() const;
float GetRadius() const;
nzGeomType GetType() const override;
template<typename... Args> static NzCapsuleGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
NzMatrix4f m_matrix;
float m_length;
float m_radius;
};
class NzCompoundGeom;
using NzCompoundGeomConstRef = NzObjectRef<const NzCompoundGeom>;
using NzCompoundGeomRef = NzObjectRef<NzCompoundGeom>;
class NAZARA_PHYSICS_API NzCompoundGeom : public NzPhysGeom
{
public:
NzCompoundGeom(NzPhysGeom** geoms, unsigned int geomCount);
const std::vector<NzPhysGeomRef>& GetGeoms() const;
nzGeomType GetType() const override;
template<typename... Args> static NzCompoundGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
std::vector<NzPhysGeomRef> m_geoms;
};
class NzConeGeom;
using NzConeGeomConstRef = NzObjectRef<const NzConeGeom>;
using NzConeGeomRef = NzObjectRef<NzConeGeom>;
class NAZARA_PHYSICS_API NzConeGeom : public NzPhysGeom
{
public:
NzConeGeom(float length, float radius, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
NzConeGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
float GetLength() const;
float GetRadius() const;
nzGeomType GetType() const override;
template<typename... Args> static NzConeGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
NzMatrix4f m_matrix;
float m_length;
float m_radius;
};
class NzConvexHullGeom;
using NzConvexHullGeomConstRef = NzObjectRef<const NzConvexHullGeom>;
using NzConvexHullGeomRef = NzObjectRef<NzConvexHullGeom>;
class NAZARA_PHYSICS_API NzConvexHullGeom : public NzPhysGeom
{
public:
NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(NzVector3f), float tolerance = 0.002f, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
nzGeomType GetType() const override;
template<typename... Args> static NzConvexHullGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
std::vector<NzVector3f> m_vertices;
NzMatrix4f m_matrix;
float m_tolerance;
unsigned int m_vertexStride;
};
class NzCylinderGeom;
using NzCylinderGeomConstRef = NzObjectRef<const NzCylinderGeom>;
using NzCylinderGeomRef = NzObjectRef<NzCylinderGeom>;
class NAZARA_PHYSICS_API NzCylinderGeom : public NzPhysGeom
{
public:
NzCylinderGeom(float length, float radius, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
NzCylinderGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
float GetLength() const;
float GetRadius() const;
nzGeomType GetType() const override;
template<typename... Args> static NzCylinderGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
NzMatrix4f m_matrix;
float m_length;
float m_radius;
};
class NzNullGeom;
using NzNullGeomConstRef = NzObjectRef<const NzNullGeom>;
using NzNullGeomRef = NzObjectRef<NzNullGeom>;
class NAZARA_PHYSICS_API NzNullGeom : public NzPhysGeom
{
public:
NzNullGeom();
void ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center) const;
nzGeomType GetType() const override;
template<typename... Args> static NzNullGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
};
class NzSphereGeom;
using NzSphereGeomConstRef = NzObjectRef<const NzSphereGeom>;
using NzSphereGeomRef = NzObjectRef<NzSphereGeom>;
class NAZARA_PHYSICS_API NzSphereGeom : public NzPhysGeom
{
public:
NzSphereGeom(float radius, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
NzSphereGeom(float radius, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
NzBoxf ComputeAABB(const NzMatrix4f& offsetMatrix = NzMatrix4f::Identity(), const NzVector3f& scale = NzVector3f::Unit()) const override;
float ComputeVolume() const override;
float GetRadius() const;
nzGeomType GetType() const override;
template<typename... Args> static NzSphereGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
NzVector3f m_position;
float m_radius;
};
#include <Nazara/Physics/Geom.inl>
#endif // NAZARA_PHYSWORLD_HPP