NazaraEngine/bin/resources/deferred_frag.nzsl

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option HasDiffuseTexture: bool = false;
option HasAlphaTexture: bool = false;
option AlphaTest: bool = false;
[layout(std140)]
struct BasicSettings
{
AlphaThreshold: f32,
DiffuseColor: vec4<f32>
}
[layout(std140)]
struct InstanceData
{
worldMatrix: mat4<f32>,
invWorldMatrix: mat4<f32>
}
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4<f32>,
invProjectionMatrix: mat4<f32>,
viewMatrix: mat4<f32>,
invViewMatrix: mat4<f32>,
viewProjMatrix: mat4<f32>,
invViewProjMatrix: mat4<f32>,
renderTargetSize: vec2<f32>,
invRenderTargetSize: vec2<f32>,
eyePosition: vec3<f32>
}
external
{
[set(0), binding(0)] viewerData: uniform<ViewerData>,
[set(1), binding(0)] instanceData: uniform<InstanceData>,
[set(2), binding(0)] settings: uniform<BasicSettings>,
[set(2), binding(2)] MaterialAlphaMap: sampler2D<f32>,
[set(2), binding(1)] MaterialDiffuseMap: sampler2D<f32>
}
struct InputData
{
[location(0)] normal: vec3<f32>,
[location(1)] uv: vec2<f32>,
[location(2)] pos: vec3<f32>
}
struct OutputData
{
[location(0)] diffuseMap: vec4<f32>,
[location(1)] normalMap: vec4<f32>,
[location(2)] positionMap: vec4<f32>
}
[entry(frag)]
fn main(input: InputData) -> OutputData
{
let diffuseColor = settings.DiffuseColor;
const if (HasDiffuseTexture)
// TODO: diffuseColor *= MaterialDiffuseMap.Sample(input.uv)
diffuseColor = diffuseColor * MaterialDiffuseMap.Sample(input.uv);
const if (HasAlphaTexture)
// TODO: diffuseColor.w *= MaterialAlphaMap.Sample(input.uv)).x
diffuseColor = vec4<f32>(diffuseColor.x, diffuseColor.y, diffuseColor.z, (MaterialAlphaMap.Sample(input.uv)).x * diffuseColor.w);
const if (AlphaTest)
{
if (diffuseColor.w < settings.AlphaThreshold)
discard;
}
let output: OutputData;
output.diffuseMap = diffuseColor;
output.normalMap = vec4<f32>((vec3<f32>(1.0, 1.0, 1.0) + input.normal) * 0.5, 1.0);
output.positionMap = vec4<f32>(input.pos, 1.0);
return output;
}