NazaraEngine/bin/resources/gaussian_blur.nzsl

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[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4<f32>,
invProjectionMatrix: mat4<f32>,
viewMatrix: mat4<f32>,
invViewMatrix: mat4<f32>,
viewProjMatrix: mat4<f32>,
invViewProjMatrix: mat4<f32>,
renderTargetSize: vec2<f32>,
invRenderTargetSize: vec2<f32>,
eyePosition: vec3<f32>
}
external
{
[set(0), binding(0)] viewerData: uniform<ViewerData>,
[set(1), binding(0)] colorTexture: sampler2D<f32>,
}
struct FragIn
{
[builtin(fragcoord)] fragcoord: vec4<f32>
}
struct FragOut
{
[location(0)] color: vec4<f32>
}
struct VertIn
{
[location(0)] pos: vec3<f32>
}
struct VertOut
{
[builtin(position)] position: vec4<f32>
}
[entry(frag)]
fn main(input: FragIn) -> FragOut
{
let invTargetSize = viewerData.invRenderTargetSize * 10.0;
let fragcoord = input.fragcoord.xy * invTargetSize;
let color = colorTexture.Sample(fragcoord).rgb * 0.2270270270;
let filter = vec2<f32>(1.0, 0.0);
color = color + colorTexture.Sample(fragcoord + filter * 1.3846153846 * invTargetSize).rgb * 0.3162162162;
color = color + colorTexture.Sample(fragcoord - filter * 1.3846153846 * invTargetSize).rgb * 0.3162162162;
color = color + colorTexture.Sample(fragcoord + filter * 3.2307692308 * invTargetSize).rgb * 0.0702702703;
color = color + colorTexture.Sample(fragcoord - filter * 3.2307692308 * invTargetSize).rgb * 0.0702702703;
filter = vec2<f32>(0.0, 1.0);
color = color + colorTexture.Sample(fragcoord + filter * 1.3846153846 * invTargetSize).rgb * 0.3162162162;
color = color + colorTexture.Sample(fragcoord - filter * 1.3846153846 * invTargetSize).rgb * 0.3162162162;
color = color + colorTexture.Sample(fragcoord + filter * 3.2307692308 * invTargetSize).rgb * 0.0702702703;
color = color + colorTexture.Sample(fragcoord - filter * 3.2307692308 * invTargetSize).rgb * 0.0702702703;
let output: FragOut;
output.color = vec4<f32>(color, 1.0);
return output;
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let output: VertOut;
output.position = vec4<f32>(input.pos, 1.0);
return output;
}