NazaraEngine/bin/resources/skybox.nzsl

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[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4<f32>,
invProjectionMatrix: mat4<f32>,
viewMatrix: mat4<f32>,
invViewMatrix: mat4<f32>,
viewProjMatrix: mat4<f32>,
invViewProjMatrix: mat4<f32>,
renderTargetSize: vec2<f32>,
invRenderTargetSize: vec2<f32>,
eyePosition: vec3<f32>
}
external
{
[set(1), binding(0)] skybox: samplerCube<f32>
}
struct VertOut
{
[location(0)] uvw: vec3<f32>,
[builtin(position)] position: vec4<f32>
}
struct FragOut
{
[location(0)] color: vec4<f32>,
[builtin(fragdepth)] depth: f32
}
[entry(frag)]
[depth_write(greater)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
output.color = skybox.Sample(input.uvw);
output.depth = 1.0;
return output;
}
external
{
[set(0), binding(0)] viewerData: uniform<ViewerData>
}
struct VertIn
{
[location(0)] position: vec3<f32>
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
// Set translation part to zero
let rotationMat = viewerData.viewMatrix;
// rotationMat[3].xyz = vec3<f32>(0.0, 0.0, 0.0); // Requires SPIRV generator to handle swizzle for store expressions
rotationMat[3][0] = 0.0;
rotationMat[3][1] = 0.0;
rotationMat[3][2] = 0.0;
let output: VertOut;
output.position = viewerData.projectionMatrix * rotationMat * vec4<f32>(input.position, 1.0);
output.uvw = input.position.xyz;
return output;
}