NazaraEngine/include/Nazara/Graphics/UberShader.inl

49 lines
1.2 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline ShaderStageTypeFlags UberShader::GetSupportedStages() const
{
return m_shaderStages;
}
inline bool UberShader::HasOption(const std::string& optionName, Pointer<const Option>* option) const
{
auto it = m_optionIndexByName.find(optionName);
if (it == m_optionIndexByName.end())
return false;
if (option)
*option = &it->second;
return true;
}
inline bool UberShader::ConfigEqual::operator()(const Config& lhs, const Config& rhs) const
{
for (std::size_t i = 0; i < lhs.optionValues.size(); ++i)
{
if (lhs.optionValues[i] != rhs.optionValues[i])
return false;
}
return true;
}
inline std::size_t UberShader::ConfigHasher::operator()(const Config& config) const
{
std::size_t hash = 0;
for (std::size_t i = 0; i < config.optionValues.size(); ++i)
HashCombine(hash, config.optionValues[i]);
return hash;
}
}
#include <Nazara/Graphics/DebugOff.hpp>