Files
NazaraEngine/src/Nazara/Physics2D/Collider2D.cpp
Jérôme Leclercq 03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00

363 lines
12 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Collider2D.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <Nazara/Utils/CallOnExit.hpp>
#include <Nazara/Utils/StackArray.hpp>
#include <chipmunk/chipmunk.h>
#include <chipmunk/chipmunk_structs.h>
#include <array>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
namespace
{
constexpr cpSpaceDebugColor s_chipmunkWhite = { 1.f, 1.f, 1.f, 1.f };
Vector2f FromChipmunk(const cpVect& v)
{
return Vector2f(float(v.x), float(v.y));
}
}
Collider2D::~Collider2D() = default;
void Collider2D::ForEachPolygon(const std::function<void(const Vector2f* vertices, std::size_t vertexCount)>& callback) const
{
// Currently, the only way to get only the polygons of a shape is to create a temporary cpSpace containing only this shape
// A better way to do this would be to reimplement this function in every subclass type in the very same way chipmunk does
cpSpace* space = cpSpaceNew();
if (!space)
throw std::runtime_error("failed to create chipmunk space");
CallOnExit spaceRRID([&] { cpSpaceFree(space); });
cpBody* body = cpSpaceGetStaticBody(space);
std::vector<cpShape*> shapes;
CreateShapes(body, &shapes);
CallOnExit shapeRRID([&]
{
for (cpShape* shape : shapes)
cpShapeDestroy(shape);
});
for (cpShape* shape : shapes)
cpSpaceAddShape(space, shape);
using CallbackType = std::decay_t<decltype(callback)>;
cpSpaceDebugDrawOptions drawOptions;
drawOptions.collisionPointColor = s_chipmunkWhite;
drawOptions.constraintColor = s_chipmunkWhite;
drawOptions.shapeOutlineColor = s_chipmunkWhite;
drawOptions.data = const_cast<void*>(static_cast<const void*>(&callback));
drawOptions.flags = CP_SPACE_DEBUG_DRAW_SHAPES;
// Callback trampoline
drawOptions.colorForShape = [](cpShape* /*shape*/, cpDataPointer /*userdata*/) { return s_chipmunkWhite; };
drawOptions.drawCircle = [](cpVect pos, cpFloat /*angle*/, cpFloat radius, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
{
const auto& callback = *static_cast<const CallbackType*>(userdata);
constexpr std::size_t circleVerticesCount = 20;
std::array<Vector2f, circleVerticesCount> vertices;
Vector2f origin = FromChipmunk(pos);
float r = SafeCast<float>(radius);
RadianAnglef angleBetweenVertices = 2.f * Pi<float> / vertices.size();
for (std::size_t i = 0; i < vertices.size(); ++i)
{
RadianAnglef angle = float(i) * angleBetweenVertices;
std::pair<float, float> sincos = angle.GetSinCos();
vertices[i] = origin + Vector2f(r * sincos.first, r * sincos.second);
}
callback(vertices.data(), vertices.size());
};
drawOptions.drawDot = [](cpFloat /*size*/, cpVect /*pos*/, cpSpaceDebugColor /*color*/, cpDataPointer /*userdata*/) {}; //< Dummy
drawOptions.drawFatSegment = [](cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
{
const auto& callback = *static_cast<const CallbackType*>(userdata);
static std::pair<float, float> sincos = DegreeAnglef(90.f).GetSinCos();
Vector2f from = FromChipmunk(a);
Vector2f to = FromChipmunk(b);
Vector2f normal = Vector2f::Normalize(to - from);
Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y,
sincos.first * normal.x + sincos.second * normal.y);
float thickness = SafeCast<float>(radius);
std::array<Vector2f, 4> vertices;
vertices[0] = from + thickness * thicknessNormal;
vertices[1] = from - thickness * thicknessNormal;
vertices[2] = to - thickness * thicknessNormal;
vertices[3] = to + thickness * thicknessNormal;
callback(vertices.data(), vertices.size());
};
drawOptions.drawPolygon = [](int vertexCount, const cpVect* vertices, cpFloat /*radius*/, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
{
const auto& callback = *static_cast<const CallbackType*>(userdata);
StackArray<Vector2f> nVertices = NazaraStackArray(Vector2f, vertexCount);
for (int i = 0; i < vertexCount; ++i)
nVertices[i].Set(float(vertices[i].x), float(vertices[i].y));
callback(nVertices.data(), nVertices.size());
};
drawOptions.drawSegment = [](cpVect a, cpVect b, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
{
const auto& callback = *static_cast<const CallbackType*>(userdata);
std::array<Vector2f, 2> vertices = { FromChipmunk(a), FromChipmunk(b) };
callback(vertices.data(), vertices.size());
};
cpSpaceDebugDraw(space, &drawOptions);
}
std::size_t Collider2D::GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
{
std::size_t shapeCount = CreateShapes(body, shapes);
cpShapeFilter filter = cpShapeFilterNew(m_collisionGroup, m_categoryMask, m_collisionMask);
for (std::size_t i = shapes->size() - shapeCount; i < shapes->size(); ++i)
{
cpShape* shape = (*shapes)[i];
cpShapeSetCollisionType(shape, m_collisionId);
cpShapeSetElasticity(shape, cpFloat(m_elasticity));
cpShapeSetFilter(shape, filter);
cpShapeSetFriction(shape, cpFloat(m_friction));
cpShapeSetSensor(shape, (m_trigger) ? cpTrue : cpFalse);
cpShapeSetSurfaceVelocity(shape, cpv(cpFloat(m_surfaceVelocity.x), cpFloat(m_surfaceVelocity.y)));
}
return shapeCount;
}
/******************************** BoxCollider2D *********************************/
BoxCollider2D::BoxCollider2D(const Vector2f& size, float radius) :
BoxCollider2D(Rectf(-size.x / 2.f, -size.y / 2.f, size.x, size.y), radius)
{
}
BoxCollider2D::BoxCollider2D(const Rectf& rect, float radius) :
m_rect(rect),
m_radius(radius)
{
}
Vector2f BoxCollider2D::ComputeCenterOfMass() const
{
return m_rect.GetCenter();
}
float BoxCollider2D::ComputeMomentOfInertia(float mass) const
{
return SafeCast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
}
ColliderType2D BoxCollider2D::GetType() const
{
return ColliderType2D::Box;
}
std::size_t BoxCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
{
shapes->push_back(cpBoxShapeNew2(body, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius));
return 1;
}
/******************************** CircleCollider2D *********************************/
CircleCollider2D::CircleCollider2D(float radius, const Vector2f& offset) :
m_offset(offset),
m_radius(radius)
{
}
Vector2f CircleCollider2D::ComputeCenterOfMass() const
{
return m_offset;
}
float CircleCollider2D::ComputeMomentOfInertia(float mass) const
{
return SafeCast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
}
ColliderType2D CircleCollider2D::GetType() const
{
return ColliderType2D::Circle;
}
std::size_t CircleCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
{
shapes->push_back(cpCircleShapeNew(body, m_radius, cpv(m_offset.x, m_offset.y)));
return 1;
}
/******************************** CompoundCollider2D *********************************/
CompoundCollider2D::CompoundCollider2D(std::vector<std::shared_ptr<Collider2D>> geoms) :
m_geoms(std::move(geoms)),
m_doesOverrideCollisionProperties(true)
{
}
Vector2f CompoundCollider2D::ComputeCenterOfMass() const
{
Vector2f centerOfMass = Vector2f::Zero();
for (const auto& geom : m_geoms)
centerOfMass += geom->ComputeCenterOfMass();
return centerOfMass / float(m_geoms.size());
}
float CompoundCollider2D::ComputeMomentOfInertia(float mass) const
{
///TODO: Correctly compute moment using parallel axis theorem:
/// https://chipmunk-physics.net/forum/viewtopic.php?t=1056
float momentOfInertia = 0.f;
for (const auto& geom : m_geoms)
momentOfInertia += geom->ComputeMomentOfInertia(mass); //< Eeeer
return momentOfInertia;
}
ColliderType2D CompoundCollider2D::GetType() const
{
return ColliderType2D::Compound;
}
std::size_t CompoundCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
{
// Since C++ does not allow protected call from other objects, we have to be a friend of Collider2D, yay
std::size_t shapeCount = 0;
for (const auto& geom : m_geoms)
shapeCount += geom->CreateShapes(body, shapes);
return shapeCount;
}
std::size_t CompoundCollider2D::GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
{
// This is our parent's default behavior
if (m_doesOverrideCollisionProperties)
return Collider2D::GenerateShapes(body, shapes);
else
{
std::size_t shapeCount = 0;
for (const auto& geom : m_geoms)
shapeCount += geom->GenerateShapes(body, shapes);
return shapeCount;
}
}
/******************************** ConvexCollider2D *********************************/
ConvexCollider2D::ConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius) :
m_radius(radius)
{
m_vertices.resize(vertexCount);
for (std::size_t i = 0; i < vertexCount; ++i)
m_vertices[i].Set(*vertices++);
}
Vector2f ConvexCollider2D::ComputeCenterOfMass() const
{
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
cpVect center = cpCentroidForPoly(int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()));
return Vector2f(float(center.x), float(center.y));
}
float ConvexCollider2D::ComputeMomentOfInertia(float mass) const
{
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
return SafeCast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius));
}
ColliderType2D ConvexCollider2D::GetType() const
{
return ColliderType2D::Convex;
}
std::size_t ConvexCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
{
shapes->push_back(cpPolyShapeNew(body, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpTransformIdentity, m_radius));
return 1;
}
/********************************* NullCollider2D **********************************/
ColliderType2D NullCollider2D::GetType() const
{
return ColliderType2D::Null;
}
Vector2f NullCollider2D::ComputeCenterOfMass() const
{
return Vector2f::Zero();
}
float NullCollider2D::ComputeMomentOfInertia(float mass) const
{
return (mass > 0.f) ? 1.f : 0.f; //< Null inertia is only possible for static/kinematic objects
}
std::size_t NullCollider2D::CreateShapes(cpBody* /*body*/, std::vector<cpShape*>* /*shapes*/) const
{
return 0;
}
/******************************** SegmentCollider2D *********************************/
Vector2f SegmentCollider2D::ComputeCenterOfMass() const
{
return (m_first + m_second) / 2.f;
}
float SegmentCollider2D::ComputeMomentOfInertia(float mass) const
{
return SafeCast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
}
ColliderType2D SegmentCollider2D::GetType() const
{
return ColliderType2D::Segment;
}
std::size_t SegmentCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
{
cpShape* segment = cpSegmentShapeNew(body, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness);
cpSegmentShapeSetNeighbors(segment, cpv(m_firstNeighbor.x, m_firstNeighbor.y), cpv(m_secondNeighbor.x, m_secondNeighbor.y));
shapes->push_back(segment);
return 1;
}
}