* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
148 lines
3.4 KiB
C++
148 lines
3.4 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Platform module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Platform/SDL2/InputImpl.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Platform/Window.hpp>
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#include <Nazara/Platform/SDL2/SDLHelper.hpp>
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#include <Nazara/Platform/SDL2/WindowImpl.hpp>
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#include <Nazara/Utils/CallOnExit.hpp>
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#include <SDL_clipboard.h>
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#include <SDL_keyboard.h>
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#include <SDL_keycode.h>
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#include <SDL_mouse.h>
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#include <Nazara/Platform/Debug.hpp>
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namespace Nz
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{
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ClipboardContentType InputImpl::GetClipboardContentType()
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{
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if (SDL_HasClipboardText())
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return ClipboardContentType::Text;
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return ClipboardContentType::Unknown;
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}
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std::string InputImpl::GetClipboardString()
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{
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char* str = SDL_GetClipboardText();
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if (!str)
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return {};
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CallOnExit freeStr([=] { SDL_free(str); });
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return std::string(str);
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}
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std::string InputImpl::GetKeyName(Keyboard::Scancode key)
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{
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SDL_Scancode scancode = SDLHelper::ToSDL(key);
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std::string name;
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if (scancode != SDL_SCANCODE_UNKNOWN)
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name = SDL_GetScancodeName(scancode);
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else
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name = "Unknown";
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return name;
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}
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std::string InputImpl::GetKeyName(Keyboard::VKey key)
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{
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SDL_Keycode vkey = SDLHelper::ToSDL(key);
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std::string name;
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if (vkey != SDLK_UNKNOWN)
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name = SDL_GetKeyName(vkey);
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else
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name = "Unknown";
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return name;
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}
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Vector2i InputImpl::GetMousePosition()
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{
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Vector2i pos;
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SDL_GetGlobalMouseState(&pos.x, &pos.y);
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return pos;
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}
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Vector2i InputImpl::GetMousePosition(const Window& relativeTo)
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{
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auto windowPos = relativeTo.GetPosition();
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auto mousePos = GetMousePosition();
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return mousePos - windowPos;
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}
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bool InputImpl::IsKeyPressed(Keyboard::Scancode key)
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{
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return SDL_GetKeyboardState(nullptr)[SDLHelper::ToSDL(key)];
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}
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bool InputImpl::IsKeyPressed(Keyboard::VKey key)
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{
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return IsKeyPressed(ToScanCode(key));
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}
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bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
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{
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static int vButtons[Mouse::Max + 1] = {
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SDL_BUTTON_LMASK, // Button::Left
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SDL_BUTTON_MMASK, // Button::Middle
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SDL_BUTTON_RMASK, // Button::Right
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SDL_BUTTON_X1MASK, // Button::XButton1
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SDL_BUTTON_X2MASK // Button::XButton2
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};
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return (SDL_GetGlobalMouseState(nullptr, nullptr) & vButtons[button]) != 0;
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}
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void InputImpl::SetClipboardString(const std::string& str)
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{
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SDL_SetClipboardText(str.c_str());
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}
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bool InputImpl::SetRelativeMouseMode(bool relativeMouseMode)
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{
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return SDL_SetRelativeMouseMode((relativeMouseMode) ? SDL_TRUE : SDL_FALSE) == 0;
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}
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void InputImpl::SetMousePosition(int x, int y)
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{
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if (SDL_WarpMouseGlobal(x, y) != 0)
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NazaraWarning(SDL_GetError());
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}
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void InputImpl::SetMousePosition(int x, int y, const Window& relativeTo)
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{
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SDL_Window* handle = static_cast<const WindowImpl*>(relativeTo.GetImpl())->GetHandle();
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if (handle)
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SDL_WarpMouseInWindow(handle, x, y);
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else
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NazaraError("Invalid window handle");
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}
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void InputImpl::StartTextInput()
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{
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SDL_StartTextInput();
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}
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void InputImpl::StopTextInput()
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{
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SDL_StopTextInput();
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}
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Keyboard::Scancode InputImpl::ToScanCode(Keyboard::VKey key)
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{
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return SDLHelper::FromSDL(SDL_GetScancodeFromKey(SDLHelper::ToSDL(key)));
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}
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Keyboard::VKey InputImpl::ToVirtualKey(Keyboard::Scancode scancode)
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{
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return SDLHelper::FromSDL(SDL_GetKeyFromScancode(SDLHelper::ToSDL(scancode)));
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}
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}
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