NazaraEngine/include/Nazara/Graphics/Billboard.inl

145 lines
3.1 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline Billboard::Billboard()
{
SetColor(Color::White);
SetDefaultMaterial();
SetRotation(0.f);
SetSize(64.f, 64.f);
}
inline Billboard::Billboard(MaterialRef material)
{
SetColor(Color::White);
SetMaterial(std::move(material), true);
SetRotation(0.f);
SetSize(64.f, 64.f);
}
inline Billboard::Billboard(Texture* texture)
{
SetColor(Color::White);
SetRotation(0.f);
SetSize(64.f, 64.f);
SetTexture(texture, true);
}
inline Billboard::Billboard(const Billboard& billboard) :
InstancedRenderable(billboard),
m_color(billboard.m_color),
m_material(billboard.m_material),
m_sinCos(billboard.m_sinCos),
m_size(billboard.m_size),
m_rotation(billboard.m_rotation)
{
}
inline const Color& Billboard::GetColor() const
{
return m_color;
}
inline const MaterialRef& Billboard::GetMaterial() const
{
return m_material;
}
inline float Billboard::GetRotation() const
{
return m_rotation;
}
inline const Vector2f& Billboard::GetSize() const
{
return m_size;
}
inline void Billboard::SetColor(const Color& color)
{
m_color = color;
}
inline void Billboard::SetDefaultMaterial()
{
MaterialRef material = Material::New();
material->Enable(RendererParameter_FaceCulling, true);
material->EnableLighting(false);
SetMaterial(std::move(material));
}
inline void Billboard::SetMaterial(MaterialRef material, bool resizeBillboard)
{
m_material = std::move(material);
if (m_material && resizeBillboard)
{
Texture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(Vector2f(Vector2ui(diffuseMap->GetSize())));
}
}
inline void Billboard::SetRotation(float rotation)
{
m_rotation = rotation;
m_sinCos.Set(std::sin(m_rotation), std::cos(m_rotation));
}
inline void Billboard::SetSize(const Vector2f& size)
{
m_size = size;
// On invalide la bounding box
InvalidateBoundingVolume();
}
inline void Billboard::SetSize(float sizeX, float sizeY)
{
SetSize(Vector2f(sizeX, sizeY));
}
inline void Billboard::SetTexture(TextureRef texture, bool resizeBillboard)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = Material::New(*m_material); // Copie
if (resizeBillboard && texture && texture->IsValid())
SetSize(Vector2f(Vector2ui(texture->GetSize())));
m_material->SetDiffuseMap(std::move(texture));
}
inline Billboard& Billboard::operator=(const Billboard& billboard)
{
InstancedRenderable::operator=(billboard);
m_color = billboard.m_color;
m_material = billboard.m_material;
m_size = billboard.m_size;
InvalidateBoundingVolume();
return *this;
}
template<typename... Args>
BillboardRef Billboard::New(Args&&... args)
{
std::unique_ptr<Billboard> object(new Billboard(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Graphics/DebugOff.hpp>